Andropid Course Content at Learning Hub (+91-9325793756)
www.learninghub.co.in
Course Duration for Android Training Course:
10 weeks (80Hrs of Class Room Training)
Objective For Android Training Course:
To be able develop applications on Android platform
to find a job in the huge job market available in Android technology
Eligibility For Android Training Course :
BSc, BCS, BCA, BE, B.Tech, MSc, MCS, MCA, M.Tech
Course Overview For Android Training Course:
The Course consists of the following modules which include theory and practical sessions
Course Content of Android
Object Oriented Programming (OOPS) concepts:
Advantages of OOPS
OOPS concepts and terminology
Fundamentals of OOPS
Core Java Programming Introduction of Java
What is Java?
How to Get Java
A First Java Program
Compiling and Interpreting Applications
The JDK Directory Structure
Using Eclipse
Data types and Variables
• Primitive Datatypes, Declarations
Variable Names
Numeric Literals, Character Literals
String formatting and parsing,
String Literals,
Arrays, Non-Primitive Datatypes,
The Dot Operator
• Methods
• Methods
Calling Methods
Defining Methods
Method Parameters
Scope
Method Parameters
So, Why All the static?
• Operators and Expressions
Expressions
Assignment Operator
Arithmetic Operators
Relational Operators
Logical Operators
Increment and Decrement Operators
Operate-Assign Operators (+=, etc.)
The Conditional Operator
Operator Precedence
Implicit Type Conversions
The Cast Operator
Strict typing
Type conversion
Control Flow Statements
Statements
Conditional (if) Statements
Data types and Variables 3
Adding an else if
Conditional (switch) Statements
while and do-while Loops
for Loops
A for Loop Diagram
Enhanced for Loop
The continue Statement
The break Statement
Object-Oriented Programming
Introduction to Object-Oriented Programming
Classes and Objects
Fields and Methods
Encapsulation
Access Control
Inheritance
Polymorphism
Objects and Classes
Defining a Class
Creating an Object
Instance Data and Class Data
Methods
Constructors
Access Modifiers
Encapsulation
Using Java Objects
Printing to the Console
printf Format Strings
StringBuilder and StringBuffer
Methods and Messages
toString
Parameter Passing
Comparing and Identifying Objects,
Destroying Objects
Inheritance in Java
Inheritance
Inheritance in Java
Casting
Method Overriding
Polymorphism
super
The Object Class
Packages
The import Statement
Static Imports
Casting
CLASSPATH and Import
Defining Packages
Package Scope
Exception Handling
Exceptions Overview
Catching Exceptions
The finally Block
Exception Methods
Declaring Exceptions
Defining and Throwing Exceptions
Errors and Runtime Exceptions
Assertions
Input/Output Streams
Overview of Streams
Bytes vs. Characters
Converting Byte Streams to Character Streams
File Object
Binary Input and Output
PrintWriter Class
Reading and Writing Objects
Basic and Filtered Streams
Collection Framework
The Collections Framework
The Set Interface
Set Implementation Classes
The List Interface
List Implementation Classes
The Map Interface
Map Implementation Classes
Utility classes
Generics
Primitive wrapper classes
Inner Classes
Non-Threaded Applications
Threaded Applications
Creating Threads
Thread States
Runnable Threads
Coordinating Threads
Interrupting Threads
Runnable Interface , ThreadGroups
Introduction to Threads
Getting Sqoop
A Sample Import
• performing an Export
• Interfaces and Abstract Classes
Separating Interface and Implementation
UML Interfaces and Realization
Defining Interfaces
Implementing and Extending
Interfaces
Runnable Threads
Abstract Classes
Swing
Swing GUI Components
Using Swing API
Applet
Life Cycle of an Applet
A "Hello, World" Applet
Serialization
Object Serialization
Serializable Interface
Serialization API
ObjectInputStream and ObjectOutput Stream
The Serialization Engine
Transient Fields
readObject and writeObject
Externalizable Interface
• JDBC Debug Java programs
• Basic Of Android
• History of Android
Evolution of Android
Where Android scores over others
Android Architecture
Overview
Linux kernel
Native libraries
Dalvik
App framework
SDK Overview
• Platforms
Tools
Versions
Emulator
• Your First Program
• Creating your first project
The manifest file
Layout resource
Running your app on Emulator
• SDK Building Blocks
Platforms
Tools
Versions
Emulator
Android User Interface
Specification
Dip's and Sip's
Views and layouts
Common UI components
Handling user events
Android system Overview
File System
Preferences
Notifications
Security model
Advanced UI
Adapters
Complex UI components
Menus and Dialogs
Graphics & animations
Multimedia in Android
Multimedia Supported audio formats
Simple media playback
Supported video formats
Simple video playback
SQL Database
• Introducing SQLite
Working with cursors Inserts, updates, and deletes
• Basi
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